![]() ![]() Feed them, keep them happy, pay their salary.” “Most notably we now have full-time animators, and two level designers,” says Sigurgeirsson. The commercial success of the previous two SteamWorld titles saw the studio grow from a permanent staff of 10 (plus a dog) in 2013, to 22 in the run up to SteamWorld Dig 2’s launch last September. One of the biggest changes for Image & Form during the development of SteamWorld Dig 2 was the growth of the studio itself. In his GDC talk, ’Better than the Original: Making a Sequel to SteamWorld Dig,’ Brjann Sigurgeirsson, CEO of Image & Form, spoke about the opportunities and difficulties of creating SteamWorld Dig 2. And last September, the studio released a full SteamWorld Dig sequel to wide acclaim. It was followed in 2015 by turn-based tactical game, SteamWorld Heist. The game’s modest performance led to development of SteamWorld Dig in 2013, which was a sizeable hit on Nintendo 3DS before coming to Steam and home console. The SteamWorld franchise has rather humble origins, beginning with the release of SteamWorld Tower Defence on the Nintendo DSi in 2010. ![]()
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